Starsector calls the getId() method to get the Id. Commander; Posts: 211; Re: [0. use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. The only thing Starsector would benefit from releasing on steam would be even bigger mods-General cleanup of console commands, code and files. The arcade player ship in particular is OP as hell but probably not as much as in arcade mode, cause there your autopulse ammo regenerates with kills. Updated to be compatible with Starsector 0. Go to starsector r/starsector. Buy space drugs cheap, sell high. Console Commands 3. For more you'll have to either ask on the forums, discords, or search the discussions there that have already taken place. And Jangala will no longer have the habitable condition. under602known. i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. Thanks Crimsteel for reporting a crash caused by TASC incompatibility with the latest version of IE! 8. 51K subscribers in the starsector community. Systems with cryosleepers present will have green names. 455 votes, 64 comments. Three types of objective exist: the comm relay, nav buoy and sensor array. 2. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Add a Comment. Stop playing the game for months out of frustration trying to find good planets. I don't have any plans to create a proper system for choosing traits, and that's not likely to ever change. One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. com This is installed just like any regular mod. console. 3, save that savegame again but with 0. 5GitHub page. Underworld and Ship/Weapons Pack. at org. 5 extratential lanestate union 0. He means how if you enter a colony that was conquered, say Tri Tach took it. Share Sort by: Best. ConsoleCampaignListener$CampaignPopup$KeyListener. This means full Javadoc for all public console methods, an example mod that adds a simple command, and a tutorial on adding command support to your mod (all of these are found in the main mod folder). Console commands mod: "addstablepoint". its primary downside is not having a more interesting exotic full metal salvo now works for the initial burst of damage and actually speeds up projectiles, although the initial burst can't be sped up due to game limitations. Open comment sort options. 9There are console command mod, it allows you to put any command to your game with easy. 1a-RC8) VERY IMPORTANT The game engine generates a single. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. If anyone is affected, could they please use the BugReport console command and send me the results? That command copies its results to the clipboard, so even if the console is illegible you should be able to paste the output. View mod page; View image gallery; Legacy of Arkgneisis. This is a subreddit focused on discussing RPG Maker. Nexerlin allows for greater selection of starting ships along with being able to start with a faction, but if you want any ship you could use Console Commands mod and just give yourself the ship after you started. Help with Console Commands. 05. 0 light years and I already have a Hypershunt Tap in the same system that is working. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. Instructions. I've never messed with starsector console before. Active Luddic Path cells receive support from a Pather Base, which will send convoys to your. You can console command her in mid-game with "give sotf_ichip_nightingale" Selling Sierra to the Tri-Tach scientist on Culaan will max your guilt and nanobots will begin infecting enemy ships giving them special skills. This will list all the ships and their ID for spawning them. So basically I’ve been wondering if there’s some way for me to add built in hull mods from one ship to another ship. F**k it, after many hours of frustration and joyless loss I did what I do, cheat my a$$ off. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. ago [deleted] Is there a console command for spawning a Cryosleeper? Question. 96a] Special Hullmod Upgrades v1. 3, save that savegame again but with 0. What kind of corruption issues are you referring to? The console mod is very unlikely to be the culprit behind any crashes while saving. Bitbucket. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. You can use "help" to list all the commands. Yes you can modify the save file. ) Find the planet that you want to edit. 96a] Console Commands v2023. With Console Commands enabled, pull up the console and enter. Unfortunately, Starsector really doesn't allow for effective management of carrier fleets. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Select the fleet and enter the following console command without quotes: "damage 50000" This will deal 50k damage to the fleet. An unofficial developer's console for Starsector. 8a Version 1. getId(), -0. 2. - use neutrino detector for free. 14, for Starsector 0. - Okay, I get to my pc now and only shows in a small widow - Starsector 0. The reason I know this is because I spent all day surveying all of the systems. You likely want to run the 2nd one first to add the modifier to then add a ruins to the planet. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. Can just add skill points or reset things, even with the level cap. (I think anyways). How to find a cryosleeper (by cheating) How to find a cryosleeper: Install mod "console commands". The closest you can get it is making it a unique_bp, which means the blueprint is it's own unique blueprint, and spawning that in with console commands. Clear commands 1. list ships. ago. fandom. Well, technically you can choose traits using console commands, but I know that's not what you guys are asking for. LazyLib is a library required by most other Starsector mods. getSector (). ago. While the. Display Event Info - Adds more location info to some vanilla quests. Nanoelite001 • 2 yr. It includes pretty much everything, even quest items and lore notes. r/starsector • Behold, I have returned to infest your nightmares once again. Advertisement Coins. hold (in the past this only gave up to the skeleton crew requirement) - AddOfficer: - Added support for Reckless officers. Might be able to fix your game if: Your game is stuttering. I can't answer your first question, but I did do some exploring and I found some of the upgrades around the sector. 8 warships strapped together was too much, so combat versions will only get 4. 95a, complain to Alex for this feature return by asking him to incorporate event. 1 / 2. Yes you can modify the save file. It's older than the "regular version" (Console Commands (3. Of course, it's single player, so what you do is, well, all on you. 3. Brighter than the sun. Then deconstructed it to copy it in a hull forge and. Would it be possible to have it save the last few (5 or 6) unique commands? 2. By default it only works on the player's ship, but you can configure it to affect all allied ships, or all ships in combat. If you want to use this mod with LunaLib, make sure it. Uploaded: 27 Jun 2021 . And cryovolcanic should work fine if "cryovolcanic" is passed in for the type. For a clear conscience, jettison the materials you would have spent creating a second stable point. You can remap these controls in the Settings menu, and if you're not able to control your ship I would start by checking there and making sure everything is still setup. go to the planet=>military options=>launch invasion. kumpuu • 3 yr. "list blueprints" to list all the game's available bps and bp packages. - added some console commands that tim kept bothering me about 1. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. Given sufficient time, effort, and investment, you can harness the power of the relics of the domain and end the 200-cycle. Open the file that interests you - let's say we want to spawn IX Aurora. 1) Have a rally point for your fleet, somewhere near the center of the map. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. Combat Chatter. That is the only thing I can think of at the moment. There are mods that do this properly, but if you want a quick and dirty fix without installing anything else: Open starsectorstarsector-coredatahullmodshull_mods. An unofficial developer's console for Starsector. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. Turning a planet to arid or jungle with TASC does a volatiles purge. e CombatChatter 1. No longer work as of 0. I see the console command posted multiple times in the thread, however there isn't a clear example on how to do so. - Using this command without arguments gives as many crew as your fleet can. If you can't find the ship you want for some reason with list ships, better to use 'list variants SHIP_NAME' or pull it straight from the mod files under Data/Hulls or. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a. Is it Possible to Mod/Change the maximum Stable Locations per system? as my question above, is it possible? & is it also possible to change the maximum we can add? Has worked perfectly for me in the past, not sure about current patch tho. Download. That's due to the rewrite of the game's launcher in the last Starsector update. 1a RC3. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands, other code Soren: Player flags Tartiflette: Prism FreeportConsole Commands 3. 1a-rc2 Fast Engine Rendering 1. - Using this command without arguments gives as many crew as your fleet can. This is part of what makes starsector very mod-friendly, how easily and smoothly it can be tweaked and its exact functions looked into. The Excelsior can warp away any projectile you throw it's way, letting it build up flux which allows it to pull the fleet-killing nonsense. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. An unofficial developer's console for Starsector. ago. For just the hull you'd enter "addship paragon_Hull". Now you have two options!An unofficial developer's console for Starsector. 95见站内搬运链接). 2. It seems that sometimes it does show, but once it stops showing the ships it won't show them again until the next time the game is started, in which the process repeats. You can even spawn a ring or cryosleep containers. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. Press ctrl-backspace to bring up the console commands and copy/paste this code then hit enter. 16 comments. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands; This mod is safe to add and remove from your saves. Foundation Of Borken 0. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. It doesn’t consume it. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). Actually I haven't but once I will get into my pc I will try to replicate the issue. - start game. Step 3. As mentioned, the console command mod includes a survey option. Go into your save, into campaign. 1d 17. Instructions This is installed just like any regular mod. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. 0. Press ctrl-backspace to bring up the console commands and copy/paste this code then hit enter. For a clear conscience, jettison the materials you would have spent creating a second stable point. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsRe: Blueprints acquisition - commands. Current features. Ms. 19. ago. The SetMarketOwner <market_or_location_name> <faction> command can be used to give a market to another faction (including one not. I hit my hotkey for active search and hitting the hotkey for stable burn to move at a steady. entered DevMode in the console, clicked on the gate and and enable player to scan gates. AddXP with no arguments now gives you enough XP to reach the next level. setmarketsize 4. If it doesn't die from that then keep doing it until it does. GrandAlchemistPT • 8 mo. Elevate your Starsector gameplay with the [0. from a help/list command) is larger as per the ui scaling settings, but the portion at "Enter a command, or 'help'. Author: Morrokain. Console Commands Mod. You need an alpha core, fuel, and machinery (and a story. PasDeB • 1 yr. giveship command will not work with that. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. processInput(ConsoleCampaignListener. It also adds dependency tags to mod_info. 1a] The Vass, Time-Manipulating mini "faction" (hotfix 24/12) The cruiser slows down enemies near it while ability is in use, think it's also passive as well. ago. An unofficial developer's console for Starsector. 4. SpawnRemnantNexus: Spawns a Remnant Nexus with fleets in the current star system. Most of this is solved by typing "devmode" in the console. I would personally recommend using the console command mod for pretty much any such situations - you can set market size, add/remove industries, and quite a few other things. In this case you're looking for mining_drone_wing. SpawnCryosleeper: Spawns a Cryosleeper in the. It is capable of extracting energy on an astronomical scale directly from the linked star. However there is a legit way of terraforming it with the mod but it needs the special items like an n-brane oscillator to remove the high gravity condition and it takes. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. lazywizard. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI, SectorEntit. level 1. I'd really like to play through the Story again, but going through the early game without gates at this point is just going to feel tedious. CSV file. 05. Well, two things. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. If you just want to try out the content? Easiest way is to download the Console Commands mod and use the SetRelation command to get yourself enough standing to accept a commission, which you now need to access a faction's military market. With the command bar mod it will tell you exactly how much you are using and have to use as well as fps. Supplemental code: Eliza, Wyvern, Vayra. Ms. Download Console Commands Mod > Here. It only triggers once though, so if you already saw and forgot where it was you're screwed. json, so make sure you have at least LazyLib 2. Use "findship [ship ID]" You can look at ship ids using the command "list ships". The product of multiple mentions. If you are playing with mods do List conditions with the Console command mod. Ultimate Factually Accurate, Objective, Starsector Tier List. NullPointerException. r/starsector • 19 days ago. Tools, guides, and other resources. The system name should highlight green. 9a] Console Commands v3. Iirc its max size refinery + story point upgrade + special item (no atmosphere requirement in vanilla) + Alpha core + Admin skill to reach 10 transplutonics. If you have the console commands mod you can activate dev mode, press Ctrl+Z and it will show on the side "Sensors = false" and you will have perfect vision of everything in whatever system you are in. Added a console command: AddAdminBC that lets you add administrators of the tier system that Better Colonies use. The previous list showed an infinite number of variants. It's ridiculous that it doesn't go away by itself after the planet has been civilized for some time, so I've got to take matters into. He means how if you enter a colony that was conquered, say Tri Tach took it. Search through the save file for the ship's name. I'll have that fixed for the next release. Just make sure you take note of which mods in that particular section of the . Fix All Empty Planets 1. I do heavily recommend console commands anyway, though, as well as the various other quality of life mods from the mod index here. . The world type for frozen planets is "frozen", not "ice". g. Then type in help for all the command lists. how do a use the console command to spawn a hypershunt near my star? I cant seem to write a good runcode command for it. Thanks. ago Yes, the Console Commands mod is what you're looking for. Dev build (July 12, 2020) Pre-release. 9 removed alpha subcore's non-functioning downside. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. v1. Ran the game without Concord enabled, issue with text display is gone. Update the mod 2. • 4 yr. Highly configurable. Go to map. or in the case of SP disengage, literally equivalent to a console command. New comments cannot be posted. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. With the command addspecial ship_bp valkyrie. Losing control of an active coronal hypershunt without following proper shut. The generation script for gates and cryosleepers is horrible, tbh, every item of interest spawns in clumps, instead of being more uniformly distributed. Typing help in console gives you a list of commands, then typing help [the command name] no brackets and it will expand on what the command doesConsole Commands. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). Today i showcase my rise as drug lord while also giving you guys some tips and tricks to make money and ship design. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. e. You can command individual ships, or you can issue a command and appropriate ships will fill the order. This (along with many other settings) can be changed by running the Settings command. csv have a "," after them, and make sure. code not provided in this post. xml, then search for the name of the ship. 95a. It also includes endgame. hold (in the past this only gave up to the skeleton crew requirement) - AddOfficer: - Added support for Reckless officers. Iirc I found them in ruins, some derelict ships as loose cargo, and stations (mining and research). Item ID - Name of Item. Console commands mod: "addstablepoint". _M00NB34M_ • 4 yr. Multiple planets, some resources on them, at least one stable point and close to core is all you need for happy colonizing. (Starsector 0. 8. It feels better than just getting lucky or using a console command. fs. 2. Music: MesoTroniK, Eric Matyas. ago. Want the rpg progression and experience the story side of things? Just play through as isNo, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. 1MB ; 322-- Download 1 Collection for Starsector chevron_right. Thanks for the help. Main article: Console commands. Combat Radar. 4. There's an example command to spawn planets here, and campaign entities here. You can try the [MagicLib_listRequirements] command to see when they'll spawn. This mod has LunaSettings integration, but it is optional. I get questions all the time across multip. 3) Have a rally point for your bombers, so you can throw them in all at once for maximum effect. csv is section on planets. Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. 15. Adds the Anarakis Reparations Society, a duplicitous quasi nation of privateers flying fragile, angular ships designed to avoid fair fights, and capitalize on unfair ones. Add a Comment. While the commands themselves aren’t case sensitive, arguments are. An unofficial developer's console for Starsector. You can do some really cool stuff with CC like add stable points around a star. 1. Ah, yeah, only Domain knew how to build real comm relays so I guess you'll have to go find a suitable system with one. 4 Changelog: - Added an option to the terraforming control panel to cancel the current terraforming project. An unofficial developer's console for Starsector. I suggest that we get a simple choice of Male, Female and Other pronouns at character creation. In console commands, type: help all. With a planet selected run these commands to add or remove planet modifiers. all the ships travel 20% (i think) faster in time. ago. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. 3. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. (Additionally, you can do it while playing, and you don't have to modify any files) 4. A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. Or intentional lose and retake objectives to get more command points, but that is just frustrating and stupid. Search through the save file for the ship's name. Once in the game, you can summon the console with control+backspace and enter your commands. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. ago. You can use the command console mod to modify a planet to have those specific conditions. If you have the mod console commands you can just teleport somewhere else, or add fuel to your fleet via cheats. - devmode console command, toggling dev mode off. An unofficial developer's console for Starsector. e. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. pooky207 • 3 yr. 14 Dassault-Mikoyan Engineering 1. " along with the the text I'm typing doesn't seem to change in size no matter what I set the text scale to. usually this is not a problem since i. Moasseman • 1 yr. ago. Console Commands. 10. Pristine Nanoforges have a base price of 200 000 credits. A "market" in the game logic is a planet already colonised with a faction. Toggle signature. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom commands. Put it in the mods folder and make sure it's tagged in Starsector's launcher. ago. Download. csv which defines it's basic information as well as where it's script is. Ivaylo Kovatchev): Starsector and its content Zaphide: The original Exerelin LazyWizard: Version Checker, Console Commands and other code Soren: Player flags Tartiflette: Prism. can't open the console Version: Console Commands v2021. Possible bug when using Console Commands in battle on my MacBook Pro Retina 2015 Hallo, - latest starsector (i can reproduce it with older versions, too - latest versionchecker (i can reproduce it with older versions, too) when using the VersionChecker during combat, and returning to the game, the mouse position is not where the mouse really is. 9. The "Atlas of Pain" because I haven't thought of a proper name yet. After that, choose the command you need further help with: help <command>. and it'll spit out an alphabetical list of. 12 comissioned crews 1. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. 96a-RC6 and make sure nothing broke as a result 0. Starsector Best Mods – Legacy of Arkgneisis Mod. The mechanics with them are as follows: All colonies above a certain amount of Pather Interest will gain a Luddic Path Sleeper Cells colony modifier. Think you'll need the Console Command mod to. Those are usually due to Starsector running out of memory while saving, and the console doesn't store much in the save file (just some simple references to things like which market the storage command. Then type in help for all the command lists. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. It seems to have buggy interactions with console commands, causing ships to not show in the "list ships" command at seemingly random times. 1a RC3. I have learned something new. 1 / 3. getSector (). dev-2020-01-30. You have extremely low fps. SpaceMarine_CR • 2 yr. Locked post. r/starsector • Step 1: Sell Pirates Bps and P Nano Step 2: Ally them and the Path Step 3: Let the sector beg. Re: [0. 我会在原贴. Many thanks. 7. Changes to existing commands: - AddShip won't let you spawn fighter wings as ships anymore. No, all the little treasure troves you can explore are spawned when you start the game. 0 WIP). Manly McMasterchief", only to realize that the pic you chose (of basically nothing but a green. 5GitHub page. You can use the console command mod to just spawn the officers you want. 95a] Automated Commands Mod, the choice for serious players seeking advanced features and customization options. It may require the player to do this with Console Command mod; 1.